Version 1.5.1 Devlog


Hello! This devlog will talk about the changes of Version 1.5.1

Before starting I wanted to say that actually, I haven’t done anything by now, since I’m really lazy and have almost no assets to work with. If you want to help me with some assets that could be, a new animatronic (can be anything, a plush, a box even. Even you can tell me what mechanics you want it to have!), or some sounds or new music could really help me out! you can’t message me through my email: criselcrack.off@gmail.com

Let’s go with the changes.

ChangeLog:

Firstly, I improved some perfomance issues, since the game on my pc runned it at 40 fps. So I messed with some of the variables, nothing too big. Also Sonic has a changed random, you can’t really tell of it, but it helps with performances since it’s running less often. And finally Mark takes less to reset, It was really hard to know when Mark was resetting or just being a menace and staying at the door (In lower AI levels). So now regardless of the AI level, If Mark is at its final state and the door is closed. He’ll leave in 2 to 3 seconds regardless of missing or hitting its Movement Oportunity.

That would be all for todays version. This was a quick work up since Mark was a menace on low AI, this will help to keep power and beat certain challenges.

Files

FNWYM 1.5.1.zip 550 MB
6 hours ago

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